Obstacle Course |
December 2020 |
Thrown into Unity for the first time, I got to model terrain in engine, a trophy in Blender, and designed an Obstacle Course to be navigated using Unity's player controller with the goal of collecting every trophy on the map.
Unreal Tournament Construction Site |
April 2021 |
Here, I got to make a unique map in UTE while covering many design concepts like risk/reward, map flow, multiple ways in and out, avoiding the setup for an OP strategy, landmarks, verticality, and leading the player around while the player still feels like they are in control and deciding where to go.